update 7
+10
Litys
Joemi
Latheon
Phridges
Songherias
Tobias Pieds-légers
Jaelle
Nain...
Taalak
Utopie
14 participants
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update 7
A regarder de plus près :
http://forums.ddo.com/showthread.php?t=271756
http://ddo-daily.com/
http://forums.ddo.com/showthread.php?t=271756
http://ddo-daily.com/
_________________
10- ~Utopie~ - Lanceuse de pneus en devenir [hTR : Rgd x3 / Mk x2 - eTR : Shdi x1 / Exld x1]
23 - Faerim - tank Permadeath
265- Desespoir - Lanceur de pneus [eTR : Primal x1]
245- Onirim - Enchanteur déboulonné
16- Prophète
3- 1- ~Morphouille~ - Chanteuse aigrie [hTR : Bde x2]
+ Délire, Psychose, Entropie, Orphée, Modeleur, Euphorie, Espoir, Frénésie, Selenim, Gondebaud, Orchestre, Kaporaal et Kapitaine
Utopie- Incarnation Suprême du Désespoir Foudroyant
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Pseudo: Utopie Nuits Eternelles
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(28/28)
Race / Classe: Rôdeuse Demi Elfe
Re: update 7
j'en veux !!!
_________________
~Adepte~ (20/8) Shintao ~Ruz~ (20/8) PaleMaster Morsure (20/8) Radiant ~Vacarme~ (20/8) Warchanter | Griffure (20/8) Arcane Archer Hysum (20/8) Battle Engineer Saavanah (20/8) Assassin | ~Bravoure~ (20/9) Vanguard Oraglym (20/9) PermaWolf |
Taalak- Admin
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Re: update 7
http://www.tentonhammer.com/ddo/videos/update7-preview
avec les bonnes news dont la date Octobre !!!
avec les bonnes news dont la date Octobre !!!
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
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Pseudo: Nain..
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Re: update 7
du coup me demande si le meilleurs en marchandage deviendra pas le demi elfe barde a vois si il aura les action boost(me rappelle plus si le human versatility c'été ça ou les bonus de caract.
Jaelle- Incarnation Suprême du Désespoir Foudroyant
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Quelques photos...
Un joueur a pu se rendre sur place et prendre quelques photos, mais elles ne sont pas de très bonne qualité. Enfin, c'est toujours cela en attendant d'en apprendre plus !
http://picasaweb.google.com/112523418538081273773/PAX2010?feat=email#
P.S. Pour tous les amoureux des bardes, sachez que la mise à jour 7 proposera enfin la suite des évolutions des classes de prestige bardiques !
http://picasaweb.google.com/112523418538081273773/PAX2010?feat=email#5513673854317668338
http://picasaweb.google.com/112523418538081273773/PAX2010?feat=email#
P.S. Pour tous les amoureux des bardes, sachez que la mise à jour 7 proposera enfin la suite des évolutions des classes de prestige bardiques !
http://picasaweb.google.com/112523418538081273773/PAX2010?feat=email#5513673854317668338
Tobias Pieds-légers- Grand Héraut de l'Ost Funeste
- Nombre de messages : 557
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Re: update 7
OOhhhhhh et un truc pour ranger l'inventaire....
Songherias- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 4894
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Date d'inscription : 10/03/2008
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Pseudo: Songherias Velca
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Re: update 7
(euh vous avez lu le post : http://forums.ddo.com/showthread.php?t=271756 ?
dans la partie quest 2 lignes au dessus de la partie guild ça dis bien que les VIP / vet(erants?) pourront ouvrir les quetes direct en elite? si c'est ça moi je dis coool
bon c'est pas fait par un officiel mais vu que dans le spotlight de http://my.ddo.com/turbinecommunity/2010/09/03/the-eberron-chronicle-31/ il disent me dis que ça doit etre quasi sur )
dans la partie quest 2 lignes au dessus de la partie guild ça dis bien que les VIP / vet(erants?) pourront ouvrir les quetes direct en elite? si c'est ça moi je dis coool
bon c'est pas fait par un officiel mais vu que dans le spotlight de http://my.ddo.com/turbinecommunity/2010/09/03/the-eberron-chronicle-31/ il disent me dis que ça doit etre quasi sur )
Jaelle- Incarnation Suprême du Désespoir Foudroyant
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Pseudo: Jaelle
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Re: update 7
Cool ça en effet,ne serait-ce que pour les runs faveurs !
Songherias- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 4894
Age : 49
Humeur : A flux rétroactif variable inversé mais à polarité stable.
Date d'inscription : 10/03/2008
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Pseudo: Songherias Velca
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Re: update 7
alors c'est officiel les VIP pourront ouvrir direct en élite y'à bon
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
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Pseudo: Nain..
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Re: update 7
Grave !!!!!Nain... a écrit:alors c'est officiel les VIP pourront ouvrir direct en élite y'à bon
Songherias- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 4894
Age : 49
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Date d'inscription : 10/03/2008
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Pseudo: Songherias Velca
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Dernières infos...
J'ai relevé quelques infos sur le forum officiel concernant les prochaine classes de prestige de la mise à jour 7 proposées par Eladrin.
N.B. Vous pouvez atteindre les posts d'origine en cliquant sur les mots soulignés.
Concernant l'Archimage (Archmage) :
Wizard Archmage I
Prereqs: Level 6 Wizard, Wizard Intelligence I, Improved Concentration II, Wizard Energy of the Scholar II, Mental Toughness, and any Spell Focus
Conjuration I - Grease
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Conjuration
Benefit: You have committed the spell Grease permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
(Le sort Graisse devient en fait un pouvoir magique qui ne coûte qu'un seul point de sort. Par contre, revers de la médaille, choisir cette évolution réduira le total des points de sort du magicien de 25).
Concernant les classes de prestige bardiques :
Song of Heroism
Song of Capering (Chant du Saut Joyeux/Bond Vif selon le contexte)
Song of Arcane Might (Chant de la Puissance Arcane/Profane)
Inspire Recklessness (Inspiration téméraire)
Spellsong Vigor (Vigueur du chantesort)
Sustaining Song (Chant d'encouragement/de maintien/de soutien selon le contexte)
Ce sont, dans le désordre, les tiers II du Virtuoso, War Chanter et du Spellsinger.
P.S. Je vous ai proposé de rapides traductions pour les moins anglophiles.
N.B. Vous pouvez atteindre les posts d'origine en cliquant sur les mots soulignés.
Concernant l'Archimage (Archmage) :
Wizard Archmage I
Prereqs: Level 6 Wizard, Wizard Intelligence I, Improved Concentration II, Wizard Energy of the Scholar II, Mental Toughness, and any Spell Focus
Conjuration I - Grease
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Conjuration
Benefit: You have committed the spell Grease permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
(Le sort Graisse devient en fait un pouvoir magique qui ne coûte qu'un seul point de sort. Par contre, revers de la médaille, choisir cette évolution réduira le total des points de sort du magicien de 25).
Concernant les classes de prestige bardiques :
Song of Heroism
Song of Capering (Chant du Saut Joyeux/Bond Vif selon le contexte)
Song of Arcane Might (Chant de la Puissance Arcane/Profane)
Inspire Recklessness (Inspiration téméraire)
Spellsong Vigor (Vigueur du chantesort)
Sustaining Song (Chant d'encouragement/de maintien/de soutien selon le contexte)
Ce sont, dans le désordre, les tiers II du Virtuoso, War Chanter et du Spellsinger.
P.S. Je vous ai proposé de rapides traductions pour les moins anglophiles.
Dernière édition par Tobias Pieds-légers le Mer 22 Sep 2010, 12:29, édité 1 fois
Tobias Pieds-légers- Grand Héraut de l'Ost Funeste
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Le War Chanter sous les projecteurs...
Eladrin a proposé la description complète (?) du deuxième tier du War Chanter sur les forums officiels :
Bard War Chanter II
Prereqs: Level 12 Bard, Bard War Chanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III
Benefit: Your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (and the ability to cast arcane spells in medium armor without arcane spell failure) and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for one action point. You also gain the ability to expend a use of Bardic Music to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification, or to produce a short duration non-magical mass Greater Heroism effect. You may possess only one prestige enhancement line at a time for each class.
[L'approfondissement de votre entraînement vous octroie un bonus supplémentaire de +2 à la compétence d'Intimidation, pour un total de +4. Vous gagnez aussi en résistance, bénéficiant de +10 pv sur votre total de pv, obtenez également le don du port d'armures intermédiaires (et de ce fait la capacité de lancer des sorts arcanes sans subir la pénalité d'échec de sort). Vous bénéficiez également de l'accès à la connaissance du maniement d'une seule arme de guerre pour laquelle vous possédez le don d'Arme de prédilection pour le coût d'un point d'action. Vous obtenez la possibilité de dépenser une utilisation d'un chant de barde pour conférer à vos proches alliés 5% de chance de déclencher une frappe double, pour un malus de 10% en défense, ou bien encore de produire un effet de groupe non-magique d'Héroïsme suprême sur une courte période.]
Inspire Recklessness
Benefit: Expend a use of Bardic Music to grant a +5% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
[Dépenser un chant de barde pour octroyer 5% de chance de bonus moral de déclencher une frappe double en subissant une pénalité de -10 % sur la défense pour tous les alliés proches pendant 1 minute + 6 secondes par niveau. Cet effet sera retiré si la cible combat en position défensive en activant par exemple Expertise du combat ou en passant en combat défensif. Comme tout effet non-magique, les effets de ce chant ne peuvent être supprimés par une dissipation de la magie ou un champ d'anti-magie.]
Song of Heroism
Benefit: Expend a use of Bardic Music to give the effects of the Greater Heroism spell to all nearby allies for 1 minute plus 6 seconds per level. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
[Dépenser un chant de barde pour conférer les effets d'un sort d'Héroïsme suprême sur tous les alliés proches pour une durée d'une minute et 6 secondes par niveau. Comme tout effet non-magique, les effets de ce chant ne peuvent être supprimés par une dissipation de la magie ou un champ d'anti-magie.]
[Battleaxe] Training
Prereqs: Level 12 Bard, Bard War Chanter II, Weapon Focus: [Slashing]
Cost: 1 AP
Benefit: Grants martial weapon proficiency with [battleaxes].
Repeat for all martial weapons that Bards are not proficient in, including Dwarven Waraxes for dwarven bards, replacing the Weapon Focus in the prereqs as appropriate. Only one weapon training enhancement may be taken.
Voilà !
Bard War Chanter II
Prereqs: Level 12 Bard, Bard War Chanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III
Benefit: Your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (and the ability to cast arcane spells in medium armor without arcane spell failure) and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for one action point. You also gain the ability to expend a use of Bardic Music to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification, or to produce a short duration non-magical mass Greater Heroism effect. You may possess only one prestige enhancement line at a time for each class.
[L'approfondissement de votre entraînement vous octroie un bonus supplémentaire de +2 à la compétence d'Intimidation, pour un total de +4. Vous gagnez aussi en résistance, bénéficiant de +10 pv sur votre total de pv, obtenez également le don du port d'armures intermédiaires (et de ce fait la capacité de lancer des sorts arcanes sans subir la pénalité d'échec de sort). Vous bénéficiez également de l'accès à la connaissance du maniement d'une seule arme de guerre pour laquelle vous possédez le don d'Arme de prédilection pour le coût d'un point d'action. Vous obtenez la possibilité de dépenser une utilisation d'un chant de barde pour conférer à vos proches alliés 5% de chance de déclencher une frappe double, pour un malus de 10% en défense, ou bien encore de produire un effet de groupe non-magique d'Héroïsme suprême sur une courte période.]
Inspire Recklessness
Benefit: Expend a use of Bardic Music to grant a +5% morale bonus to double strike chance and -10% fortification to all nearby allies for 1 minute plus 6 seconds per level. This effect will be removed if the target enters combat expertise, defensive fighting, or a defensive stance. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
[Dépenser un chant de barde pour octroyer 5% de chance de bonus moral de déclencher une frappe double en subissant une pénalité de -10 % sur la défense pour tous les alliés proches pendant 1 minute + 6 secondes par niveau. Cet effet sera retiré si la cible combat en position défensive en activant par exemple Expertise du combat ou en passant en combat défensif. Comme tout effet non-magique, les effets de ce chant ne peuvent être supprimés par une dissipation de la magie ou un champ d'anti-magie.]
Song of Heroism
Benefit: Expend a use of Bardic Music to give the effects of the Greater Heroism spell to all nearby allies for 1 minute plus 6 seconds per level. As a non-magical effect, this song cannot be removed by dispel magic or antimagic.
[Dépenser un chant de barde pour conférer les effets d'un sort d'Héroïsme suprême sur tous les alliés proches pour une durée d'une minute et 6 secondes par niveau. Comme tout effet non-magique, les effets de ce chant ne peuvent être supprimés par une dissipation de la magie ou un champ d'anti-magie.]
[Battleaxe] Training
Prereqs: Level 12 Bard, Bard War Chanter II, Weapon Focus: [Slashing]
Cost: 1 AP
Benefit: Grants martial weapon proficiency with [battleaxes].
Repeat for all martial weapons that Bards are not proficient in, including Dwarven Waraxes for dwarven bards, replacing the Weapon Focus in the prereqs as appropriate. Only one weapon training enhancement may be taken.
Voilà !
Dernière édition par Tobias Pieds-légers le Mer 22 Sep 2010, 12:30, édité 4 fois
Tobias Pieds-légers- Grand Héraut de l'Ost Funeste
- Nombre de messages : 557
Age : 47
Humeur : Les choses s'améliorent...
Date d'inscription : 04/11/2008
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Pseudo: Tobbias
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(20/20)
Race / Classe: Petite-gens / Roublard
Re: update 7
Ouuhh.. je sens que je vais ressortir Loda' quand le bateau sera *enfin* arrivé :p
Songherias- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 4894
Age : 49
Humeur : A flux rétroactif variable inversé mais à polarité stable.
Date d'inscription : 10/03/2008
Feuille de personnage
Pseudo: Songherias Velca
Niveau:
(32/32)
Race / Classe: Humain / Prêtre
Re: update 7
loda a 12 niveau de barde?
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
Feuille de personnage
Pseudo: Nain..
Niveau:
(20/20)
Race / Classe: nain/ ...
Re: update 7
11 pour le moment, d'où l'intérêt de le sortir pour choper le 12 (a terme 14)
Songherias- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 4894
Age : 49
Humeur : A flux rétroactif variable inversé mais à polarité stable.
Date d'inscription : 10/03/2008
Feuille de personnage
Pseudo: Songherias Velca
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(32/32)
Race / Classe: Humain / Prêtre
Re: update 7
ah oki
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
Feuille de personnage
Pseudo: Nain..
Niveau:
(20/20)
Race / Classe: nain/ ...
Re: update 7
(dis donc ça tombe bien ça juste aujourd'hui je me disai que la première TR de Garl finirai probablement en barde 12/8guerrier à la place du 10/10 initialement prévu. bref raison de plus quoi
bon bien sur faudra qu'il monte assez pour ça aussi :p
bon sinon il y a aussi l'archimage que j'attend pour aerlanna par exemple Archmage 2 au lvl 9 lui permatra d'investir 1 point d'action et de perdre 50 de mana pour lancer Flou a volonté )
bon bien sur faudra qu'il monte assez pour ça aussi :p
bon sinon il y a aussi l'archimage que j'attend pour aerlanna par exemple Archmage 2 au lvl 9 lui permatra d'investir 1 point d'action et de perdre 50 de mana pour lancer Flou a volonté )
Jaelle- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 3240
Humeur : disjoncté
Date d'inscription : 10/03/2008
Feuille de personnage
Pseudo: Jaelle
Niveau:
(9/20)
Race / Classe: Drow / Rodeuse
Quelques infos de l'update 7 (suite)...
Eladrin a proposé le deuxième tier du Spellsinger :
Bard Spellsinger II:
Prereqs: Level 12 Bard, Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II
Benefit: Your further studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each. You also gain another +100 maximum Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to yourself and all nearby allies. You now have the ability to expend a use of Bardic Music to grant yourself and all nearby allies a +1 morale bonus to caster level for all spells, or to apply a spell point regeneration effect to one target. You may possess only one prestige enhancement line at a time for each class.
The chance of spell point pulse on song use is based on Perform skill.
[Vos études avancées dans la magie vous confèrent un autre bonus de +2 en Concentration et en Utilisation d'Objets Magiques pour un total de +4 à chacune des compétences. Vous obtenez aussi 100 points de sort en plus pour un total de 200. Chaque fois que vous finissez de jouer une mélodie de barde, vous avez désormais une chance de récupérer un petit nombre de points de sort, ainsi que vos alliés proches. Vous avez désormais la capacité de dépenser un chant de barde pour conférer à vos alliés proches et à vous un bonus moral de +1 sur les niveaux de sort sur tous les sorts ou bien engendrer un effet de régénération des points de sort sur une seule cible. La chance d'obtenir un gain de points de sort sur une mélodie est basée sur la compétence de Représentation.]
Song of Arcane Might
Benefit: Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per level.
[Dépenser un chant de barde pour conférer un bonus moral de +1 sur les sorts lancés par vos alliés proches et par vous-même pour une durée de 24 secondes plus 6 secondes par niveau.]
Spellsong Vigor
Benefit: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
[Dépenser un chant de barde pour engendrer un effet de régénération de points de sort sur une cible donnée sur une courte période.]
Eladrin a posté aussi plusieurs évolutions de l'Archmage :
http://forums.ddo.com/showpost.php?p=3277640&postcount=91
http://forums.ddo.com/showpost.php?p=3279330&postcount=149
Wizard Archmage I
Prereqs: Level 6 Wizard, Wizard Intelligence I, Wizard Concentration II, Wizard Energy of the Scholar II, Mental Toughness, and any Spell Focus
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 100 spell points as your mind expands, and now have the ability to acquire many first level spells permanently as spell-like abilities.
[Vous êtes un maître des arts magiques, ce qui vous permet de modifier vos sorts avec de surprenants résultats. Vous gagnez 100 points de sort qui reflète l'expansion de votre esprit et vous avez désormais la possibilité d'acquérir en permanence plusieurs sorts de premier niveau comme pouvoir magique.]
Archmage Spell Mastery I: [school]
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: [school].
Benefit: You have trained extensively in [school] magic, granting you a +1 bonus to your spell DCs of that school. This costs you 50 maximum spell points.
Available for all schools except for Divination. A character may select a second school (“Archmage Secondary Spell Mastery I: [school]”) at Archmage III (Level 12 Wizard).
[Vous avez suivi un entraînement intensif dans l'école de magie de votre choix et cela vous confère un bonus de +1 sur les DD de vos sorts de cette école de magie. Cette maîtrise vous coûte 50 points de sort sur votre total de points de sort. Toutes les écoles peuvent être choisies, à l'exception de l'école de Divination. Un personnage peut choisir une deuxième école au troisième tier d'Archimage.]
N.B. Je manque de temps pour traduire les différentes évolutions qui suivent, mais je pense que les descriptions ne sont pas vraiment difficiles à comprendre. Désolé pour les anglophobes du forum.
Abjuration I - Shield
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Abjuration
Benefit: You have committed the spell Shield permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Conjuration I - Grease
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Conjuration
Benefit: You have committed the spell Grease permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Enchantment I - Hypnotism
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Enchantment
Benefit: You have committed the spell Hypnotism permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Evocation I - Magic Missile
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Evocation
Benefit: You have committed the spell Magic Missile permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Illusion I - Invisibility
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Illusion
Benefit: You have committed the spell Invisibility permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Necromancy I - Chill Touch
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Necromancy
Benefit: You have committed the spell Chill Touch permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Transmutation I - Jump
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Transmutation
Benefit: You have committed the spell Jump permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Wizard Archmage II
Prereqs: Level 9 Wizard, Wizard Archmage I, Wizard Intelligence II
Cost: 1 AP
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 75 spell points as your mind expands, and now have the ability to acquire many second level spells permanently as spell-like abilities.
[Vous êtes un maître des arts magiques, ce qui vous permet de modifier vos sorts avec de surprenants résultats. Vous gagnez 75 points de sort qui reflète l'expansion de votre esprit et vous avez désormais la possibilité d'acquérir en permanence plusieurs sorts de deuxième niveau comme pouvoir magique.]
Arcane Bolt
Prereqs: Level 9 Wizard, Wizard Archmage II
Cost: 1 AP
Benefit: You fire a bolt of raw energy from your finger that deals 1 to 6 hit points of force damage per caster level to a single target for 1 sp. A successful Reflex save reduces the damage by half. Purchasing this enhancement will reduce your maximum spell point total by 50.
Abjuration II - Resist Energy
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Abjuration, Abjuration I - Shield
Cost: 1 AP
Benefit: You have committed the spell Resist Energy permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Conjuration II - Web
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Conjuration, Conjuration I - Grease
Cost: 1 AP
Benefit: You have committed the spell Web permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Enchantment II - Otto's Resistible Dance
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Enchantment, Enchantment I - Hypnotism
Cost: 1 AP
Benefit: You have committed the spell Otto's Resistible Dance permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Evocation II - Gust of Wind
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Evocation, Evocation I - Magic Missile
Cost: 1 AP
Benefit: You have committed the spell Gust of Wind permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Illusion II - Blur
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Illusion, Illusion I - Invisibility
Cost: 1 AP
Benefit: You have committed the spell Blur permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Necromancy II - Command Undead
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Necromancy, Necromancy I - Chill Touch
Cost: 1 AP
Benefit: You have committed the spell Command Undead permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Transmutation II - Knock
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Transmutation, Transmutation I - Jump
Cost: 1 AP
Benefit: You have committed the spell Knock permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Bard Spellsinger II:
Prereqs: Level 12 Bard, Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II
Benefit: Your further studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each. You also gain another +100 maximum Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to yourself and all nearby allies. You now have the ability to expend a use of Bardic Music to grant yourself and all nearby allies a +1 morale bonus to caster level for all spells, or to apply a spell point regeneration effect to one target. You may possess only one prestige enhancement line at a time for each class.
The chance of spell point pulse on song use is based on Perform skill.
[Vos études avancées dans la magie vous confèrent un autre bonus de +2 en Concentration et en Utilisation d'Objets Magiques pour un total de +4 à chacune des compétences. Vous obtenez aussi 100 points de sort en plus pour un total de 200. Chaque fois que vous finissez de jouer une mélodie de barde, vous avez désormais une chance de récupérer un petit nombre de points de sort, ainsi que vos alliés proches. Vous avez désormais la capacité de dépenser un chant de barde pour conférer à vos alliés proches et à vous un bonus moral de +1 sur les niveaux de sort sur tous les sorts ou bien engendrer un effet de régénération des points de sort sur une seule cible. La chance d'obtenir un gain de points de sort sur une mélodie est basée sur la compétence de Représentation.]
Song of Arcane Might
Benefit: Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per level.
[Dépenser un chant de barde pour conférer un bonus moral de +1 sur les sorts lancés par vos alliés proches et par vous-même pour une durée de 24 secondes plus 6 secondes par niveau.]
Spellsong Vigor
Benefit: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
[Dépenser un chant de barde pour engendrer un effet de régénération de points de sort sur une cible donnée sur une courte période.]
Eladrin a posté aussi plusieurs évolutions de l'Archmage :
http://forums.ddo.com/showpost.php?p=3277640&postcount=91
http://forums.ddo.com/showpost.php?p=3279330&postcount=149
Wizard Archmage I
Prereqs: Level 6 Wizard, Wizard Intelligence I, Wizard Concentration II, Wizard Energy of the Scholar II, Mental Toughness, and any Spell Focus
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 100 spell points as your mind expands, and now have the ability to acquire many first level spells permanently as spell-like abilities.
[Vous êtes un maître des arts magiques, ce qui vous permet de modifier vos sorts avec de surprenants résultats. Vous gagnez 100 points de sort qui reflète l'expansion de votre esprit et vous avez désormais la possibilité d'acquérir en permanence plusieurs sorts de premier niveau comme pouvoir magique.]
Archmage Spell Mastery I: [school]
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: [school].
Benefit: You have trained extensively in [school] magic, granting you a +1 bonus to your spell DCs of that school. This costs you 50 maximum spell points.
Available for all schools except for Divination. A character may select a second school (“Archmage Secondary Spell Mastery I: [school]”) at Archmage III (Level 12 Wizard).
[Vous avez suivi un entraînement intensif dans l'école de magie de votre choix et cela vous confère un bonus de +1 sur les DD de vos sorts de cette école de magie. Cette maîtrise vous coûte 50 points de sort sur votre total de points de sort. Toutes les écoles peuvent être choisies, à l'exception de l'école de Divination. Un personnage peut choisir une deuxième école au troisième tier d'Archimage.]
N.B. Je manque de temps pour traduire les différentes évolutions qui suivent, mais je pense que les descriptions ne sont pas vraiment difficiles à comprendre. Désolé pour les anglophobes du forum.
Abjuration I - Shield
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Abjuration
Benefit: You have committed the spell Shield permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Conjuration I - Grease
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Conjuration
Benefit: You have committed the spell Grease permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Enchantment I - Hypnotism
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Enchantment
Benefit: You have committed the spell Hypnotism permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Evocation I - Magic Missile
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Evocation
Benefit: You have committed the spell Magic Missile permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Illusion I - Invisibility
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Illusion
Benefit: You have committed the spell Invisibility permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Necromancy I - Chill Touch
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Necromancy
Benefit: You have committed the spell Chill Touch permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Transmutation I - Jump
Prereqs: Level 6 Wizard, Wizard Archmage I, Spell Focus: Transmutation
Benefit: You have committed the spell Jump permanently to memory as a spell-like ability. Using this ability costs you 1 spell point. Purchasing this enhancement will reduce your maximum spell point total by 25.
Wizard Archmage II
Prereqs: Level 9 Wizard, Wizard Archmage I, Wizard Intelligence II
Cost: 1 AP
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 75 spell points as your mind expands, and now have the ability to acquire many second level spells permanently as spell-like abilities.
[Vous êtes un maître des arts magiques, ce qui vous permet de modifier vos sorts avec de surprenants résultats. Vous gagnez 75 points de sort qui reflète l'expansion de votre esprit et vous avez désormais la possibilité d'acquérir en permanence plusieurs sorts de deuxième niveau comme pouvoir magique.]
Arcane Bolt
Prereqs: Level 9 Wizard, Wizard Archmage II
Cost: 1 AP
Benefit: You fire a bolt of raw energy from your finger that deals 1 to 6 hit points of force damage per caster level to a single target for 1 sp. A successful Reflex save reduces the damage by half. Purchasing this enhancement will reduce your maximum spell point total by 50.
Abjuration II - Resist Energy
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Abjuration, Abjuration I - Shield
Cost: 1 AP
Benefit: You have committed the spell Resist Energy permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Conjuration II - Web
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Conjuration, Conjuration I - Grease
Cost: 1 AP
Benefit: You have committed the spell Web permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Enchantment II - Otto's Resistible Dance
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Enchantment, Enchantment I - Hypnotism
Cost: 1 AP
Benefit: You have committed the spell Otto's Resistible Dance permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Evocation II - Gust of Wind
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Evocation, Evocation I - Magic Missile
Cost: 1 AP
Benefit: You have committed the spell Gust of Wind permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Illusion II - Blur
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Illusion, Illusion I - Invisibility
Cost: 1 AP
Benefit: You have committed the spell Blur permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Necromancy II - Command Undead
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Necromancy, Necromancy I - Chill Touch
Cost: 1 AP
Benefit: You have committed the spell Command Undead permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Transmutation II - Knock
Prereqs: Level 9 Wizard, Wizard Archmage II, Archmage Spell Mastery I: Transmutation, Transmutation I - Jump
Cost: 1 AP
Benefit: You have committed the spell Knock permanently to memory as a spell-like ability. Using this ability costs you 3 spell points. Purchasing this enhancement will reduce your maximum spell point total by 50.
Tobias Pieds-légers- Grand Héraut de l'Ost Funeste
- Nombre de messages : 557
Age : 47
Humeur : Les choses s'améliorent...
Date d'inscription : 04/11/2008
Feuille de personnage
Pseudo: Tobbias
Niveau:
(20/20)
Race / Classe: Petite-gens / Roublard
Re: update 7
Merci Tobi pour les infos, Abjuration / Evocation me tentent bien
toutes les resists presque gratos ca le fait
toutes les resists presque gratos ca le fait
_________________
~Adepte~ (20/8) Shintao ~Ruz~ (20/8) PaleMaster Morsure (20/8) Radiant ~Vacarme~ (20/8) Warchanter | Griffure (20/8) Arcane Archer Hysum (20/8) Battle Engineer Saavanah (20/8) Assassin | ~Bravoure~ (20/9) Vanguard Oraglym (20/9) PermaWolf |
Taalak- Admin
- Nombre de messages : 3418
Age : 48
Humeur : à démembrer des Elfes ...
Date d'inscription : 23/03/2008
Feuille de personnage
Pseudo: Taalak
Niveau:
(20/20)
Race / Classe: Nain Tapeur
Re: update 7
Taalak a écrit:Merci Tobi pour les infos, Abjuration / Evocation me tentent bien
toutes les resists presque gratos ca le fait
Sauf qu'il faut prendre les dons école renforcée pour avoir accès à ces améliorations. A mon niveau c'est là que la bas blesse.
De très bonnes évolutions, en contre partie d'un don qui ne sert pas forcément. Choix cornélien si je puis dire ;-)
Phridges- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 971
Date d'inscription : 22/07/2008
Feuille de personnage
Pseudo: Brago
Niveau:
(20/5)
Race / Classe: Gros Nain
Re: update 7
Oui, Alhena est très fortement tentée par abjuration, même si le don ne sert quasi à rien (ainsi que l'évolution archmage spell mastery I, obligatoire pour les resists...).
Pour dissipation de la magie, le DC peut servir, cependant. Non ?
Enchantement, ça peut être bien aussi, non ?
Pour dissipation de la magie, le DC peut servir, cependant. Non ?
Enchantement, ça peut être bien aussi, non ?
Latheon- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 1517
Age : 52
Date d'inscription : 21/09/2008
Feuille de personnage
Pseudo: Latheon
Niveau:
(11/9)
Race / Classe: Elfe [Roublard / Sorcier]
Re: update 7
pour info l'update 7 vient d'etre tmplémenté sur lamania le serveur test !!
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
Feuille de personnage
Pseudo: Nain..
Niveau:
(20/20)
Race / Classe: nain/ ...
Re: update 7
vi lamania is up et la prochaine evo de delean :
Envoyé par Eladrin
Bard Virtuoso II
Prereqs: Level 12 Bard, Bard Virtuoso I, Bard Charisma 2, Bard Lingering Song II, Bard Extra Song III
Benefit: Your further studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. You can now expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. You may possess only one prestige enhancement line at a time for each class.
Sustaining Song
Benefit: Expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per level.
j'ajouterai que le half elf il est cheaté :
Half-elves select one Dilettante feat at level one as a racial bonus feat:
Half-Elven Dilettante: Barbarian
Prerequisites: Half-Elf, 13 Constitution
Benefit: You have become toughened by time spent outdoors and amongst barbarian tribes. You gain Damage Reduction 1/- as if you were a barbarian. This feat does not stack with Barbarian Damage Reduction. For item use purposes, you count as a level one barbarian in addition to any other classes you possess. This feat is not recommended for characters with actual barbarian levels.
Half-Elven Dilettante: Bard
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have the gift of song, and have learned a few tips from famous bards. You can produce a Bardic Fascinate effect three times per rest that mesmerizes nearby enemies, with a Will DC based on a Perform check (or 1d20 + Charisma Modifier if untrained) to negate. You are able to use wands and scrolls as if you were a level one bard, and for item use purposes you count as a level one bard in addition to any other classes you possess. This feat is not recommended for characters with actual bard levels.
Half-Elven Dilettante: Cleric
Prerequisites: Half-Elf, 13 Wisdom
Benefit: You have learned much by watching clerics perform their arts. You are able to use wands and scrolls as if you were a level one cleric, and for item use purposes you count as a level one cleric in addition to any other classes you possess. This feat is not recommended for characters with actual cleric levels.
Half-Elven Dilettante: Favored Soul
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have fought alongside the chosen of the gods, and a little bit of divine favor appears to have rubbed off on you. You are able to use wands and scrolls as if you were a level one favored soul, and for item use purposes you count as a level one favored soul in addition to any other classes you possess. This feat is not recommended for characters with actual favored soul levels.
Half-Elven Dilettante: Fighter
Prerequisites: Half-Elf, 13 Strength
Benefit: You have trained with the best, and your martial skills have improved. You gain proficiency with all martial melee weapons, and for item use purposes you count as a level one fighter in addition to any other classes you possess. This feat is not recommended for characters with actual fighter levels.
Half-Elven Dilettante: Monk
Prerequisites: Half-Elf, 13 Wisdom
Benefit: You have meditated alongside monks in the most remote of places. You gain proficiency with the quarterstaff, kama, and shuriken, and can add up to 2 points of your Wisdom bonus to your Armor Class as long as you are Defensively Centered (unarmored and unencumbered). This Armor Class bonus does not stack with the similar monk class ability. For item use purposes you count as a level one monk in addition to any other classes you possess. This feat is not recommended for characters with actual monk levels.
Half-Elven Dilettante: Paladin
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have spent enough time among holy warriors that you know their chants by heart. You can add up to 2 points of your Charisma bonus to all saves. This bonus does not stack with the Divine Grace ability. You are able to use wands and scrolls as if you were a level one paladin, and for item use purposes you count as a level one paladin in addition to any other classes you possess. This feat is not recommended for characters with actual paladin levels.
Half-Elven Dilettante: Ranger
Prerequisites: Half-Elf, 13 Dexterity
Benefit: You have hunted with some of the greatest rangers of Khorvaire. You gain proficiency with all martial ranged weapons, and you are able to use wands and scrolls as if you were a level one ranger. for item use purposes you count as a level one ranger in addition to any other classes you possess. This feat is not recommended for characters with actual ranger levels.
Half-Elven Dilettante: Rogue
Prerequisites: Half-Elf, 13 Dexterity
Benefit: You have learned a few tricks from less reputable sources. You deal +1d6 Sneak Attack damage, but this does not stack with the Rogue Sneak Attack ability. For item use purposes you count as a level one rogue in addition to any other classes you possess. This feat is not recommended for characters with actual rogue levels.
Half-Elven Dilettante: Sorcerer
Prerequisites: Half-Elf, 13 Charisma
Benefit: Your travels and adventures seem to have awakened a bit of power within your blood. You are able to use wands and scrolls as if you were a level one sorcerer, and for item use purposes you count as a level one sorcerer in addition to any other classes you possess. This feat is not recommended for characters with actual sorcerer levels.
Half-Elven Dilettante: Wizard
Prerequisites: Half-Elf, 13 Intelligence
Benefit: "You have studied ancient tomes alongside powerful wizards. You are able to use wands and scrolls as if you were a level one wizard, and for item use purposes you count as a level one wizard in addition to any other classes you possess. This feat is not recommended for characters with actual wizard levels.
Song of Capering
Benefit: Expend a use of Bardic Music to make a single enemy dance helplessly. A successful Will save negates this effect. (DC is equal to a Perform check - Otto's Nearly Irresistable Dance.)
The Song of Capering is a pretty strong single target CC effect since it has a diabolically high DC and won't break on damage. We debated about whether or not to make it a point-blank AOE with a standard DC (like a pulse of sphere of dancing), or leave it as a single target super-CC. In the end, we decided that since the Virtuoso already has Enthrallment for AOE-CC, we'd go with a single target effect.
Envoyé par Eladrin
Bard Virtuoso II
Prereqs: Level 12 Bard, Bard Virtuoso I, Bard Charisma 2, Bard Lingering Song II, Bard Extra Song III
Benefit: Your further studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. You can now expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. You may possess only one prestige enhancement line at a time for each class.
Sustaining Song
Benefit: Expend a use of Bardic Music to apply a temporary fast-healing effect to all nearby allies. It lasts for 24 seconds plus 6 seconds per level.
j'ajouterai que le half elf il est cheaté :
Half-elves select one Dilettante feat at level one as a racial bonus feat:
Half-Elven Dilettante: Barbarian
Prerequisites: Half-Elf, 13 Constitution
Benefit: You have become toughened by time spent outdoors and amongst barbarian tribes. You gain Damage Reduction 1/- as if you were a barbarian. This feat does not stack with Barbarian Damage Reduction. For item use purposes, you count as a level one barbarian in addition to any other classes you possess. This feat is not recommended for characters with actual barbarian levels.
Half-Elven Dilettante: Bard
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have the gift of song, and have learned a few tips from famous bards. You can produce a Bardic Fascinate effect three times per rest that mesmerizes nearby enemies, with a Will DC based on a Perform check (or 1d20 + Charisma Modifier if untrained) to negate. You are able to use wands and scrolls as if you were a level one bard, and for item use purposes you count as a level one bard in addition to any other classes you possess. This feat is not recommended for characters with actual bard levels.
Half-Elven Dilettante: Cleric
Prerequisites: Half-Elf, 13 Wisdom
Benefit: You have learned much by watching clerics perform their arts. You are able to use wands and scrolls as if you were a level one cleric, and for item use purposes you count as a level one cleric in addition to any other classes you possess. This feat is not recommended for characters with actual cleric levels.
Half-Elven Dilettante: Favored Soul
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have fought alongside the chosen of the gods, and a little bit of divine favor appears to have rubbed off on you. You are able to use wands and scrolls as if you were a level one favored soul, and for item use purposes you count as a level one favored soul in addition to any other classes you possess. This feat is not recommended for characters with actual favored soul levels.
Half-Elven Dilettante: Fighter
Prerequisites: Half-Elf, 13 Strength
Benefit: You have trained with the best, and your martial skills have improved. You gain proficiency with all martial melee weapons, and for item use purposes you count as a level one fighter in addition to any other classes you possess. This feat is not recommended for characters with actual fighter levels.
Half-Elven Dilettante: Monk
Prerequisites: Half-Elf, 13 Wisdom
Benefit: You have meditated alongside monks in the most remote of places. You gain proficiency with the quarterstaff, kama, and shuriken, and can add up to 2 points of your Wisdom bonus to your Armor Class as long as you are Defensively Centered (unarmored and unencumbered). This Armor Class bonus does not stack with the similar monk class ability. For item use purposes you count as a level one monk in addition to any other classes you possess. This feat is not recommended for characters with actual monk levels.
Half-Elven Dilettante: Paladin
Prerequisites: Half-Elf, 13 Charisma
Benefit: You have spent enough time among holy warriors that you know their chants by heart. You can add up to 2 points of your Charisma bonus to all saves. This bonus does not stack with the Divine Grace ability. You are able to use wands and scrolls as if you were a level one paladin, and for item use purposes you count as a level one paladin in addition to any other classes you possess. This feat is not recommended for characters with actual paladin levels.
Half-Elven Dilettante: Ranger
Prerequisites: Half-Elf, 13 Dexterity
Benefit: You have hunted with some of the greatest rangers of Khorvaire. You gain proficiency with all martial ranged weapons, and you are able to use wands and scrolls as if you were a level one ranger. for item use purposes you count as a level one ranger in addition to any other classes you possess. This feat is not recommended for characters with actual ranger levels.
Half-Elven Dilettante: Rogue
Prerequisites: Half-Elf, 13 Dexterity
Benefit: You have learned a few tricks from less reputable sources. You deal +1d6 Sneak Attack damage, but this does not stack with the Rogue Sneak Attack ability. For item use purposes you count as a level one rogue in addition to any other classes you possess. This feat is not recommended for characters with actual rogue levels.
Half-Elven Dilettante: Sorcerer
Prerequisites: Half-Elf, 13 Charisma
Benefit: Your travels and adventures seem to have awakened a bit of power within your blood. You are able to use wands and scrolls as if you were a level one sorcerer, and for item use purposes you count as a level one sorcerer in addition to any other classes you possess. This feat is not recommended for characters with actual sorcerer levels.
Half-Elven Dilettante: Wizard
Prerequisites: Half-Elf, 13 Intelligence
Benefit: "You have studied ancient tomes alongside powerful wizards. You are able to use wands and scrolls as if you were a level one wizard, and for item use purposes you count as a level one wizard in addition to any other classes you possess. This feat is not recommended for characters with actual wizard levels.
Song of Capering
Benefit: Expend a use of Bardic Music to make a single enemy dance helplessly. A successful Will save negates this effect. (DC is equal to a Perform check - Otto's Nearly Irresistable Dance.)
The Song of Capering is a pretty strong single target CC effect since it has a diabolically high DC and won't break on damage. We debated about whether or not to make it a point-blank AOE with a standard DC (like a pulse of sphere of dancing), or leave it as a single target super-CC. In the end, we decided that since the Virtuoso already has Enthrallment for AOE-CC, we'd go with a single target effect.
Jaelle- Incarnation Suprême du Désespoir Foudroyant
- Nombre de messages : 3240
Humeur : disjoncté
Date d'inscription : 10/03/2008
Feuille de personnage
Pseudo: Jaelle
Niveau:
(9/20)
Race / Classe: Drow / Rodeuse
Re: update 7
ca va etre bourrin !!
Bard Spellsinger II:
Prereqs: Level 12 Bard, Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II
Benefit: Your further studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each. You also gain another +100 maximum Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to yourself and all nearby allies. You now have the ability to expend a use of Bardic Music to grant yourself and all nearby allies a +1 morale bonus to caster level for all spells, or to apply a spell point regeneration effect to one target. You may possess only one prestige enhancement line at a time for each class.
The chance of spell point pulse on song use is based on Perform skill.
Song of Arcane Might
Benefit: Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per level.
Spellsong Vigor
[B]Benefit: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
Wizard Archmage III
Prereqs: Level 12 Wizard, Wizard Archmage II, Improved Concentration III, Wizard Energy of the Scholar III, and any Greater Spell Focus
Cost: 1 AP
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 75 spell points as your mind expands, and now have the ability to acquire many third level spells permanently as spell-like abilities.
Replace "Wizard Concentration" on any previous notes with "Improved Concentration" - I wrote the spec I'm copying from before I changed the skill enhancements.
Archmage Secondary Spell Mastery I:
Prereqs: Level 12 Wizard, Wizard Archmage III, Spell Focus:
Cost: 1 AP
Benefit: You have trained extensively in magic, granting you a +1 bonus to your spell DCs of that school. This costs you 50 maximum spell points.
You cannot select the same school as you picked back at Archmage I.
Abjuration III - Protection from Energy
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Abjuration, Abjuration II - Resist Energy
Cost: 1 AP
Benefit: You have committed the spell Protection from Energy permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Conjuration III - Stinking Cloud
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Conjuration, Conjuration II - Web
Cost: 1 AP
Benefit: You have committed the spell Stinking Cloud permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Enchantment III - Hold Person
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Enchantment, Enchantment II - Otto's Resistible Dance
Cost: 1 AP
Benefit: You have committed the spell Hold Person permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Evocation III - Chain Missiles
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Evocation, Evocation II - Gust of Wind
Cost: 1 AP
Benefit: You have committed the spell Chain Missiles permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Illusion III - Displacement
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Illusion, Illusion II - Blur
Cost: 1 AP
Benefit: You have committed the spell Displacement permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Necromancy III - Halt Undead
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Necromancy, Necromancy II - Command Undead
Cost: 1 AP
Benefit: You have committed the spell Halt Undead permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Transmutation III - Haste
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Transmutation, Transmutation II - Knock
Cost: 1 AP
Benefit: You have committed the spell Haste permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Bard Spellsinger II:
Prereqs: Level 12 Bard, Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II
Benefit: Your further studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each. You also gain another +100 maximum Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to yourself and all nearby allies. You now have the ability to expend a use of Bardic Music to grant yourself and all nearby allies a +1 morale bonus to caster level for all spells, or to apply a spell point regeneration effect to one target. You may possess only one prestige enhancement line at a time for each class.
The chance of spell point pulse on song use is based on Perform skill.
Song of Arcane Might
Benefit: Expend a use of Bardic Music to grant a +1 morale bonus to caster level for spells cast by you and all nearby allies for 24 seconds plus 6 seconds per level.
Spellsong Vigor
[B]Benefit: Expend a use of Bardic Music to apply an effect to one target that restores spell points over time.
Wizard Archmage III
Prereqs: Level 12 Wizard, Wizard Archmage II, Improved Concentration III, Wizard Energy of the Scholar III, and any Greater Spell Focus
Cost: 1 AP
Benefit: You are an advanced practitioner of the magical arts, allowing you to bend spells in unexpected ways. You gain 75 spell points as your mind expands, and now have the ability to acquire many third level spells permanently as spell-like abilities.
Replace "Wizard Concentration" on any previous notes with "Improved Concentration" - I wrote the spec I'm copying from before I changed the skill enhancements.
Archmage Secondary Spell Mastery I:
Prereqs: Level 12 Wizard, Wizard Archmage III, Spell Focus:
Cost: 1 AP
Benefit: You have trained extensively in
You cannot select the same school as you picked back at Archmage I.
Abjuration III - Protection from Energy
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Abjuration, Abjuration II - Resist Energy
Cost: 1 AP
Benefit: You have committed the spell Protection from Energy permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Conjuration III - Stinking Cloud
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Conjuration, Conjuration II - Web
Cost: 1 AP
Benefit: You have committed the spell Stinking Cloud permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Enchantment III - Hold Person
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Enchantment, Enchantment II - Otto's Resistible Dance
Cost: 1 AP
Benefit: You have committed the spell Hold Person permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Evocation III - Chain Missiles
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Evocation, Evocation II - Gust of Wind
Cost: 1 AP
Benefit: You have committed the spell Chain Missiles permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Illusion III - Displacement
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Illusion, Illusion II - Blur
Cost: 1 AP
Benefit: You have committed the spell Displacement permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Necromancy III - Halt Undead
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Necromancy, Necromancy II - Command Undead
Cost: 1 AP
Benefit: You have committed the spell Halt Undead permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
Transmutation III - Haste
Prereqs: Level 12 Wizard, Wizard Archmage III, Greater Spell Focus: Transmutation, Transmutation II - Knock
Cost: 1 AP
Benefit: You have committed the spell Haste permanently to memory as a spell-like ability. Using this ability costs you 6 spell points. Purchasing this enhancement will reduce your maximum spell point total by 75.
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
Feuille de personnage
Pseudo: Nain..
Niveau:
(20/20)
Race / Classe: nain/ ...
Re: update 7
un avant gout du module : http://forums.ddo.com/showthread.php?t=206066
_________________
Alassaut Barbare / Demidemélée guerrier / Demimesure roublard / Demistral moine / Demitour sorcier ( TR de Runaway) / Levraileseul Prêtre /
Nainchanteur Barde / Naincroyable barbare / Nainmineur Guerrier / Nainprecis Ranger / Nainsoigneur Prêtre / Nainssassin Barbare Ranger roublard /
ThugAngels Artificier / Thorkale Guerrier
Nain...- Grand Maître de l'Abyssale Cohorte
- Nombre de messages : 1030
Age : 43
Humeur : ouf malade de la tête
Date d'inscription : 19/06/2008
Feuille de personnage
Pseudo: Nain..
Niveau:
(20/20)
Race / Classe: nain/ ...
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