tiens ça parle du module 5... même chez codemaster

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tiens ça parle du module 5... même chez codemaster

Message par Jaelle le Ven 4 Juin 2010 - 6:49

c'est dis prochainement bien sur mais bon vu que pas mal de truc vont être nerfés si j'ai suivi on vas peut être pas trop attendre. enfin il y a quand meme deux trois choses qui on t l'air interessantes quand même.

c.f. http://www.ddo-europe.com/index.php?id=10656&articletype=News
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Re: tiens ça parle du module 5... même chez codemaster

Message par Taalak le Ven 4 Juin 2010 - 9:22

hummm c'est quoi les nouveaux sorts pour Magot/Enso ???

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Re: tiens ça parle du module 5... même chez codemaster

Message par Jaelle le Sam 5 Juin 2010 - 7:57

j'ai regardé sur la realease note de lammania(le serveur test) puisqu'en général ils disent pas avant la mise a jour mais bon ça vas pas trop t'interesser je pense c'est des sorts de nécro.
enfin voila la liste en anglais donc :

Sonic Blast
Cooldown: 2 seconds
Spell Point Cost: 10
Target: Foe, Directional, Breakable
Save: Will-based
Duration: 2 seconds
Level: 1
Components: Somatic, Verbal
School: Evocation
Metamagic: Maximize, Quicken, Empower, Enlarge, Heighten
Spell Resistance: No
Blasts an enemy with loud, high-pitched sounds, doing 1 to 4 sonic damage per two caster levels (up to a max of 20 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage.
_____________________________________

Negative Energy Burst
Cooldown: 4 seconds
Spell Point Cost: 25
Target: Foe, Directional, Undead Friend
Save: Fortitude-based
Level: 4
Components: Material, Somatic, Verbal
School: Necromancy
Metamagic: Maximize, Quicken, Empower, Eschew Materials, Heighten
Spell Resistance: Yes
Negative energy expands from the caster, doing 1 to 8 damage per two caster levels (max 5 to 40) to all living enemies caught in the blast. Undead are instead healed by the attack. A successful Fortitude save reduces the damage by half.
__________________________________________

Lesser Death Aura
Cooldown: 5 seconds
Spell Point Cost: 15
Target: Self
Save: Fortitude-based
Duration: 24 seconds + 3/caster level
Level: 2
Components: Somatic, Verbal
School: Necromancy
Metamagic: Quicken, Extend, Heighten
Spell Resistance: Yes
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1 to 4 damage as long as they remain within it. Undead are instead healed by the aura.
____________________________________________

Death Aura
Cooldown: 5 seconds
Spell Point Cost: 25
Target: Self
Save: Fortitude-based
Duration: 24 seconds + 3/caster level
Level: 4
Components: Somatic, Verbal
School: Necromancy
Metamagic: Quicken, Extend, Heighten
Spell Resistance: Yes
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 1 to 4 damage +1 per caster level as long as they remain within it. Undead are instead healed by the aura.
_______________________________________________________

Necrotic Ray
Cooldown: 4 seconds
Spell Point Cost: 35
Target: Foe, Directional, Breakable
Save: Fortitude-based
Level: 6
Components: Somatic, Verbal
School: Necromancy
Metamagic: Maximize, Quicken, Empower, Heighten
Spell Resistance: Yes
Blasts a target with a negative energy ray that does 1 to 8 damage per caster level (max 80) to a living enemy. A successful Fortitude save reduces the damage by half. The ray also suppresses the life force of any living creature it strikes, granting it a negative level.



enfin il y a peut etre un truc qui vas énerver les pales master avec la modif de sertains sorts :p

Undead (including Pale Masters in undead form) are no longer immune to teleportation effects.
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au passage pour disciple et autres moines même si c'est pas encore

Message par Jaelle le Sam 5 Juin 2010 - 8:09

vas tu rester du coter de la balance positive? pour :

Shintao Monk I
Prereqs: Level 6 Monk, Path of Harmonious Balance, Stunning Fist, Monk Concentration II, Monk Improved Recovery I, and any one of Cleave, Combat Expertise, Diehard, Discipline, Luck of Heroes, Precision, Resilience, or Self Sufficient.
Cost: 4 AP
Benefit: You guide others on the path of enlightenment, leading by example. You gain the ability to expend ki to smite evil creatures, and can create a Protection from Evil effect, warding allies from domination and improving defenses against evil opponents. Your unarmed attacks now bypass Byeshk damage reduction.
Shintao Monk: Protection from Evil
Cost: 5 Ki
Benefit: At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions. This ability counts as a Light move.
Shintao Monk: Smite Evil
Cost: 15 Ki
Benefit: You have the ability to expend ki to deal devastating blows in melee against evil creatures. You gain twice your Wisdom modifier to your attack roll and a damage bonus based on your monk level. This ability counts as a Light move.
_______________________________________________________________________________________
Shintao Monk II
Prereqs: Level 12 Monk, Shintao Monk I, and any of Rise of the Phoenix or Monk Improved Recovery III.
Cost: 2 AP
Benefit: Invaders from other realities have learned to fear your prowess. You gain the ability to expend ki to dismiss outsiders, and your unarmed attacks now bypass Cold Iron damage reduction.
Shintao Monk: Dismissing Strike
Cost: 25 Ki
Benefit: You perform a melee attack that attempts to force an extra planar enemy back to its proper planeA successful Will save negates this effect. (DC = 10 + Wisdom Modifier + your monk level). This ability counts as a Light move. (NDLR les items banish c'est ouyque Very Happy ).

______________________________________
|ou alors choisir les ombres?
|_____________________________________

Monk Ninja Spy I
Prereqs: Level 6 Monk, Path of Inevitable Dominion, Dodge, Monk Jump II, Monk Tumble II, and any one of Static Charge, Porous Soul, All-Consuming Flame, or Winter's Touch.
Cost: 4 AP
Benefit: You are trained as a stealthy killer. You are considered proficient in short swords and treat them as ki weapons. You gain +2 Balance, Hide, Move Silently and gain +1d6 Sneak Attack as if you were a rogue. While sneaking, you move 10% faster and your passive ki generation when centered is increased by 1. You can expend ki to enter shadow form, becoming invisible and partially insubstantial.
Ninja Spy: Shadow Fade
Cost: 15 Ki
Benefit: You focus your ki and draw shadows around you like a cloak, becoming invisible and insubstantial. This ability counts as a Dark move.
_________________________________________________________________________

Monk Ninja Spy II
Prereqs: Level 12 Monk, Monk Ninja Spy I, any one of Way of the Tenacious Badger II, Way of the Elegant Crane II, Way of the Faithful Hound II, Way of the Patient Tortoise II, or Way of the Clever Monkey II.
Cost: 2 AP
Benefit: Your skill with the blade improves. You gain Improved Critical: Shortsword, an additional +2 Balance, Hide, and Move Silently, and an additional +2d6 Sneak Attack (for a total of +3d6). You move an additional 10% faster while sneaking. You can expend ki to enter the Dance of the Water Strider, running on liquids so long as you continue to move and maintain your concentration.
Ninja Spy: Dance of the Water Strider
Cost: 20 Ki
Benefit: You focus your ki and can run across liquids as if they were solid - so long as you maintain your concentration and perform no other actions, and do not stop running forward. Hazardous liquids (such as lava) will inflict their effects on you as if you were wading in them. This ability counts as a Dark move.


_______________________________________________
| petites evo en plus :
|______________________________________________

Void Strike II
Prereqs: Level 7 Monk, Void Strike I, Any one of Adept of Wind, Adept of Rock, Adept of Flame, or Adept of Rain.
Cost: 2 AP
Attack Cost: 6 Ki
Benefit: Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 2 to 8 additional force damage. Your enemy is dazed on what would be a vorpal attack (natural 20 followed by critical confirmation).
______________________________

Void Strike III
Prereqs: Level 13 Monk, Void Strike II, Adept of Wind, Adept of Rock, Adept of Flame, Adept of Rain, and any one of Master of Thunder, Master of Stone, Master of Bonfires, or Master of the Sea.
Cost: 3 AP
Attack Cost: 7 Ki
Benefit: Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 4 to 16 additional force damage. Your enemy is paralyzed on what would be a vorpal attack (natural 20 followed by critical confirmation).
_______________________

Void Strike IV
Prereqs: Level 19 Monk, Void Strike III, Master of Thunder, Master of Stone, Master of Bonfires, Master of the Sea, and any one of Grandmaster of Storms, Grandmaster of Mountains, Grandmaster of the Sun, or Grandmaster of Oceans.
Cost: 4 AP
Attack Cost: 8 Ki
Benefit: Your studies do not consist only of the elemental paths. You have learned to make attacks backed by pure ki energy. Activate this ability to make an attack with 8 to 32 additional force damage. Your enemy is erased from existance on what would be a vorpal attack (natural 20 followed by critical confirmation).
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Re: tiens ça parle du module 5... même chez codemaster

Message par Taalak le Lun 7 Juin 2010 - 8:52

Merci Garl pour ces infos
Pour les sorts, il n'y a rien de vraiment intéressant... qq sorts de Nécro qui font des dégâts (enfin) pour les pale master.

En ce qui concerne les evo de prestige Moine, je ne suis pas super emballé en fait... Je ne vois pas Disciple autrement que du côté Lumière, je trouve que cela apporte plus à un groupe (heal over the time, light mass heal, short buffs)
En plus j'ai tout un tas de pre-requis manquants (dons et evo mais bon evo ce n'est pas grave)
Les avantages gagnés, à part passer les DR/Bhyesk et Fer Froid.... cela aurait été Argent je ne dis pas ^^ Banish un mob, oui si tu veux farm le Vale si non bof bof... bref je vais attendre avant de respect ma moinette, une éventuelle 3eme classe de prestige

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Re: tiens ça parle du module 5... même chez codemaster

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